

Introducing: Sea lanesWith the scale of the Immortal Empires map in mind, Sea Lanes have been introduced to add flexibility to your globe-trotting adventures.

Revamped victory conditions: Better reasons to finish your campaigns and a greater level of satisfaction for doing so: simplified victory requirements into more meaningful objectives.Think Greenskin invasions or resurgences of the undead, as a few examples… New dynamic end-game scenarios: Randomized mid to late-game challenges where the player is so powerful that there’s little-to-no challenge left.

A new ‘ Sea Lanes’ feature, which allow you to move armies between distant lands and continents from one side of the map to the other.Improved personal faction mechanics for a selection of the older Legendary Lords (such as Volkmar the Grim).New starting locations for 29 of the older Legendary Lords.Dedicated factions for a number of the older Legendary Lords, including: Grombrindal, Helman Ghorst, and Volkmar the Grim.Be’Lakor is now a Legendary Lord with his own faction.Access all 86 Legendary Lords from all three Total War: WARHAMMER titles.Rather, the new game mode offers a variety of new features and approaches to the combined battlefield: What's New in Immortal EmpiresImmortal Empires is much more than the sum of each game’s content smashed together into a larger map. The Immortal Empires map is MASSIVE: in fact it is the biggest map any Total War game has featured to date, and nearly twice as large as the Mortal Empires map from Total War: WARHAMMER II. * These figures may change as CA receive beta feedback
